XTEND produces and distributes state of the art XR (Extended Reality) for healthcare. We focus on designing, implementing, and maintaining next generation location-based gamification what will reduce patient stress and anxiety, improve facility operations and workflows, and have profoundly positive impacts on the confidence and well-being of patients and visitors. The past years there has been an bigger focus in Norway on facilitating for children and young adults in hospitals.
Huibert de Jong
XTEND CTO/PROJECT LEADER
The University of Oslo did an usertest with children and it turns out that 97% of the interviewed children are very positive about our AR applications for the Viking Ship Museum and no less than 89% thinks that augmented reality is fun (gøy) and 80% thinks that they learned much because of AR.
This is great news and it is clear that children accept Augmented Reality quickly and without any problem. This is very good for us because those who have the youth on their side, owns the future!
Our first design-driven solution based on XR-technology will be a cross platform location-based game for the Sunnaas sykehus. The game is titled “Finn Skatten På Sunnaas Sykehus”.
Sunnaas Rehabilitation Hospital offers multidisciplinary rehabilitation to patients with complex functional impairment following illness or injury. The hospital’s full continuum of care focuses on community re-entry, which for many people means returning to home, work or a supported, community living environment. The hospital also holds national responsibilities for rare congenital disorders and locked-in syndrome.
Their areas of expertise includes spinal cord injuries, severe multitrauma, traumatic brain injuries, stroke, cognitive challenges, pain, severe burn injuries, neurological illnesses and are congenital disorders.
When we are designing children’s hospitals, we tend to focus on how to make the medical environment seem more like home for young patients and their families. What has been less well considered, until now, is how we can use smart technology and design to help children engage in their own treatments in subtle yet empowering ways.
Clinicians tell us it can be difficult to prepare children for surgery and other medical procedures. They tend to rely largely on bedside conversations in the run up to treatment to gauge their young patients’ wellbeing and state of mind. Yet children often find it hard to express how they are feeling, particularly to adults they are unfamiliar with.
That’s set to change, thanks to the increasing popularity of wearable technology and handheld devices. Children use this type of technology for play, and learning at school, so inviting them to use it to become involved in their treatments is a logical step. (source)