Our mission

XTEND produces and distributes state of the art XR (Extended Reality) for healthcare. We focus on designing, implementing, and maintaining next generation location-based gamification what will reduce patient stress and anxiety, improve facility operations and workflows, and have profoundly positive impacts on the confidence and well-being of patients and visitors. The past years there has been an bigger focus in Norway on facilitating for children and young adults in hospitals.

Huibert de Jong
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97% of children are very positive about our work

The University of Oslo did an usertest with children and it turns out that 97% of the interviewed children are very positive about our AR applications for the Viking Ship Museum and no less than 89% thinks that augmented reality is fun (gøy) and 80% thinks that they learned much because of AR.

This is great news and it is clear that children accept Augmented Reality quickly and without any problem. This is very good for us because those who have the youth on their side, owns the future!

Our first design-driven solution based on XR-technology will be a cross platform location-based game for the Sunnaas sykehus. The game is titled “Finn Skatten På Sunnaas Sykehus”.

Sunnaas Rehabilitation Hospital offers multidisciplinary rehabilitation to patients with complex functional impairment following illness or injury. The hospital’s full continuum of care focuses on community re-entry, which for many people means returning to home, work or a supported, community living environment. The hospital also holds national responsibilities for rare congenital disorders and locked-in syndrome.

Their areas of expertise includes spinal cord injuries, severe multitrauma, traumatic brain injuries, stroke, cognitive challenges, pain, severe burn injuries, neurological illnesses and are congenital disorders.

What is the difference between AR / MR / VR / XR ?

Since past few years, we have been talking regarding AR, VR, and MR, and in coming years, we will be speaking about XR (Extended Reality) and this refers to all real-and-virtual combined environments and human-machine interactions generated by computer technology and wearables. XR is an umbrella, which brings all three Reality (AR, VR, MR) together under one term.

Virtual Reality (VR)

Virtual Reality (VR) refers to technologies using reality headsets to generate the realistic sounds, images and other sensations that replicate a real environment or create an imaginary world. VR is a way to immerse users in an entirely virtual world.

Augmented Reality (AR)

Augmented Reality (AR) is a live view of a physical, real-world environment whose elements are augmented by input such as sound, video, graphics or GPS data. As AR exists on top of our own world it provides as much freedom as you are given within your normal life.

Mixed Reality (MR)

Mixed Reality (MR), sometimes referred to as hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations where physical and digital objects co-exist and interact in real time.

XR is the next logical step in healthcare

When we are designing children’s hospitals, we tend to focus on how to make the medical environment seem more like home for young patients and their families. What has been less well considered, until now, is how we can use smart technology and design to help children engage in their own treatments in subtle yet empowering ways.
Clinicians tell us it can be difficult to prepare children for surgery and other medical procedures. They tend to rely largely on bedside conversations in the run up to treatment to gauge their young patients’ wellbeing and state of mind. Yet children often find it hard to express how they are feeling, particularly to adults they are unfamiliar with.
That’s set to change, thanks to the increasing popularity of wearable technology and handheld devices. Children use this type of technology for play, and learning at school, so inviting them to use it to become involved in their treatments is a logical step. (source)

XR will impact virtually every industry

XR is pushing industry leaders to not only think differently about what is possible, but also to create new solutions that bypass the distance-based challenges they face today—a clear advantage for those that embrace it. Many (79 percent) health executives believe it’s important for their organization to be a pioneer in extended reality solutions.


of health executives agree that extended reality will create a new foundation for interaction, communication and information.


of health executives believe it’s important to leverage XR to close the gap of physical distance when engaging with employees or customers.


of health executives agree that extended reality will be widespread and impact virtually every industry over the next five years.

AR will be an integral part of our daily lives

"I do think that a significant portion of the population of developed countries, and eventually all countries, will have AR experiences every day, almost like eating three meals a day. It will become that much a part of you.
AR is going to take a while, because there are some really hard technology challenges there. But it will happen, it will happen in a big way, and we will wonder when it does, how we ever lived without it. Like we wonder how we lived without our phone today."

Tim Cook
Apple CEO
XTEND AS. Oslo Science Park, Gaustadalleen 21, 0349 Oslo - This email address is being protected from spambots. You need JavaScript enabled to view it. - org.nr.: 923138382.